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Backgammon – 3 General Plans

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In extraordinarily general terms, there are 3 chief plans used. You want to be agile enough to hop between strategies instantly as the action of the match unfolds.

The Blockade

This comprises of building a 6-thick wall of pieces, or at least as thick as you can achieve, to barricade in your competitor's checkers that are located on your 1-point. This is considered to be the most suitable tactic at the begining of the match. You can create the wall anyplace between your 11-point and your two-point and then shift it into your home board as the match continues.

The Blitz

This involves locking your home board as quickly as as you can while keeping your challenger on the bar. i.e., if your competitor rolls an early 2 and moves one checker from your 1-point to your three-point and you then roll a 5-5, you will be able to play six/one 6/1 8/3 8/3. Your challenger is now in big-time trouble seeing that they have 2 pieces on the bar and you have closed half your inner board!

The Backgame

This tactic is where you have 2 or more pieces in your opponent's home board. (An anchor is a position filled by at least 2 of your checkers.) It must be played when you are significantly behind as it much improves your circumstances. The strongest areas for anchor spots are close to your opponent's smaller points and either on adjoining points or with a single point separating them. Timing is integral for an effectual backgame: at the end of the day, there's no point having 2 nice anchors and a complete wall in your own home board if you are then forced to break up this right away, while your challenger is getting their pieces home, seeing that you do not have any other additional pieces to shift! In this case, it is better to have checkers on the bar so that you are able to preserve your position up till your challenger provides you a chance to hit, so it will be a wonderful idea to attempt and get your challenger to hit them in this case!

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