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25Dec/170

The Basics of Backgammon Strategies – Part Two


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As we dicussed in the previous article, Backgammon is a casino game of skill and luck. The goal is to move your chips carefully around the game board to your inside board and at the same time your opposition shifts their pieces toward their inner board in the opposing direction. With opposing player checkers moving in opposite directions there is bound to be conflict and the need for specific techniques at particular instances. Here are the last 2 Backgammon tactics to finish off your game.

The Priming Game Plan

If the aim of the blocking plan is to hamper the opponents ability to move her pieces, the Priming Game plan is to absolutely barricade any movement of the opponent by constructing a prime - ideally 6 points in a row. The competitor's checkers will either get bumped, or result a damaged position if he ever attempts to escape the wall. The ambush of the prime can be built anyplace between point 2 and point eleven in your board. Once you have successfully assembled the prime to prevent the movement of the competitor, the opponent doesn't even get a chance to roll the dice, that means you move your chips and roll the dice again. You'll win the game for sure.

The Back Game Plan

The goals of the Back Game strategy and the Blocking Game strategy are similar - to harm your competitor's positions in hope to improve your odds of succeeding, however the Back Game strategy uses alternate tactics to achieve that. The Back Game strategy is generally utilized when you are far behind your opponent. To participate in Backgammon with this plan, you need to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This technique is more complex than others to use in Backgammon seeing as it requires careful movement of your pieces and how the checkers are moved is partly the result of the dice roll.

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18Dec/170

The Essential Details of Backgammon Strategies – Part One


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The objective of a Backgammon game is to shift your checkers around the game board and pull those pieces from the board faster than your opponent who works just as hard to do the same buthowever they move in the opposing direction. Succeeding in a round of Backgammon requires both tactics and luck. How far you can move your chips is left to the numbers from rolling a pair of dice, and the way you shift your chips are decided on by your overall gambling tactics. Enthusiasts use a few plans in the different parts of a match depending on your positions and opponent's.

The Running Game Tactic

The goal of the Running Game tactic is to bring all your chips into your home board and get them off as fast as you can. This plan focuses on the speed of moving your chips with no efforts to hit or block your competitor's chips. The ideal time to employ this strategy is when you believe you might be able to shift your own chips quicker than the opponent does: when 1) you have less pieces on the board; 2) all your chips have moved beyond your opponent's checkers; or 3) the opposing player does not employ the hitting or blocking plan.

The Blocking Game Tactic

The main aim of the blocking technique, by its title, is to stop the opponent's chips, temporarily, not fretting about moving your checkers rapidly. Once you have created the barrier for the competitor's movement with a few pieces, you can move your other pieces rapidly off the game board. You should also have a good plan when to extract and move the pieces that you employed for blocking. The game becomes intriguing when the competitor uses the same blocking technique.

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4Dec/170

Backgammon – 3 General Strategies


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In exceptionally simple terms, there are 3 fundamental strategies used. You want to be able to hop between game plans almost instantly as the action of the game unfolds.

The Blockade

This comprises of building a 6-thick wall of checkers, or at least as deep as you might achieve, to lock in the opponent's checkers that are on your 1-point. This is considered to be the most adequate course of action at the begining of the match. You can build the wall anyplace within your eleven-point and your two-point and then move it into your home board as the game continues.

The Blitz

This consists of locking your home board as fast as as you can while keeping your opponent on the bar. i.e., if your competitor tosses an early 2 and moves one piece from your 1-point to your three-point and you then toss a five-five, you can play six/one six/one 8/3 8/3. Your opponent is then in serious calamity taking into account that they have 2 checkers on the bar and you have locked half your home board!

The Backgame

This plan is where you have 2 or higher anchors in your competitor's inner board. (An anchor is a position occupied by at least two of your checkers.) It needs to be played when you are significantly behind as this plan much improves your chances. The better places for anchor spots are near your opponent's lower points and also on abutting points or with a single point separating them. Timing is integral for a competent backgame: besides, there's no reason having two nice anchors and a solid wall in your own home board if you are then required to break down this straight away, while your competitor is shifting their pieces home, seeing that you don't have other spare pieces to shift! In this case, it's more favorable to have checkers on the bar so that you are able to preserve your position up till your competitor provides you an opportunity to hit, so it may be a wonderful idea to attempt and get your challenger to get them in this case!

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