Backgammon – 3 General Techniques
In astonishingly simple terms, there are 3 chief game plans used. You need to be able to switch strategies instantly as the action of the match unfolds.
The Blockade
This is comprised of creating a 6-thick wall of checkers, or at a minimum as thick as you are able to manage, to barricade in the competitor's checkers that are located on your 1-point. This is considered to be the most adequate procedure at the begining of the match. You can create the wall anywhere between your 11-point and your 2-point and then shuffle it into your home board as the game continues.
The Blitz
This is comprised of closing your home board as quickly as possible while keeping your competitor on the bar. For example, if your challenger rolls an early 2 and moves one piece from your 1-point to your three-point and you then roll a five-five, you are able to play six/one six/one 8/3 eight/three. Your opponent is now in serious dire straits due to the fact that they have 2 checkers on the bar and you have closed half your inner board!
The Backgame
This strategy is where you have 2 or more pieces in your competitor's home board. (An anchor is a point consisting of at least two of your pieces.) It should be used when you are extremely behind as it greatly improves your opportunities. The best locations for anchor spots are near your opponent's lower points and either on abutting points or with one point in between. Timing is critical for an effectual backgame: at the end of the day, there's no reason having two nice anchors and a complete wall in your own inner board if you are then required to break up this straight away, while your opponent is moving their pieces home, considering that you do not have any other spare checkers to move! In this case, it's more tolerable to have pieces on the bar so that you are able to maintain your position up till your opponent gives you a chance to hit, so it can be an excellent idea to attempt and get your challenger to get them in this case!
Backgammon – Three Main Schemes
In very general terms, there are 3 fundamental strategies employed. You need to be able to hop between techniques instantly as the action of the game unfolds.
The Blockade
This consists of assembling a 6-deep wall of checkers, or at a minimum as deep as you might achieve, to barricade in the opponent's pieces that are on your 1-point. This is considered to be the most suitable tactic at the begining of the game. You can create the wall anywhere within your 11-point and your 2-point and then move it into your home board as the match progresses.
The Blitz
This is comprised of locking your home board as fast as as you can while keeping your opponent on the bar. e.g., if your opponent rolls an early two and shifts one checker from your 1-point to your 3-point and you then toss a five-five, you are able to play six/one 6/1 8/3 eight/three. Your opposer is then in big-time trouble seeing that they have two checkers on the bar and you have locked half your inner board!
The Backgame
This course of action is where you have two or higher anchors in your competitor's inner board. (An anchor is a point filled by at a minimum two of your checkers.) It should be played when you are significantly behind as it greatly improves your circumstances. The best locations for anchor spots are close to your competitor's lower points and also on adjoining points or with one point separating them. Timing is important for a competent backgame: besides, there's no point having 2 nice anchors and a complete wall in your own home board if you are then required to dismantle this right away, while your opposer is shifting their checkers home, because you do not have any other spare checkers to move! In this case, it's more tolerable to have pieces on the bar so that you are able to preserve your position up till your opposer provides you a chance to hit, so it can be a great idea to attempt and get your opposer to hit them in this case!
Backgammon – 3 General Schemes
In exceptionally general terms, there are 3 basic plans employed. You need to be able to switch strategies almost instantly as the course of the game unfolds.
The Blockade
This is composed of creating a 6-thick wall of checkers, or at least as deep as you are able to achieve, to block in your opponent's checkers that are on your 1-point. This is considered to be the most adequate procedure at the start of the match. You can build the wall anyplace inbetween your 11-point and your 2-point and then shuffle it into your home board as the match progresses.
The Blitz
This is comprised of closing your home board as fast as as you can while keeping your competitor on the bar. i.e., if your opposer tosses an early two and shifts one checker from your one-point to your 3-point and you then roll a five-five, you can play six/one 6/1 eight/three 8/3. Your challenger is now in serious dire straits considering that they have two checkers on the bar and you have closed half your inner board!
The Backgame
This plan is where you have 2 or higher pieces in your competitor's home board. (An anchor spot is a point consisting of at a minimum two of your pieces.) It should be used when you are decidedly behind as this action greatly improves your circumstances. The better places for anchors are near your opponent's smaller points and either on adjacent points or with one point in between. Timing is important for an effective backgame: at the end of the day, there's no reason having two nice anchors and a complete wall in your own home board if you are then required to break up this right away, while your challenger is moving their pieces home, because you do not have any other extra pieces to shift! In this case, it's better to have pieces on the bar so that you might maintain your position up till your opponent gives you a chance to hit, so it can be a great idea to try and get your competitor to hit them in this case!
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