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Backgammon – 3 General Techniques

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In astonishingly simple terms, there are 3 chief game plans used. You need to be able to switch strategies instantly as the action of the match unfolds.

The Blockade

This is comprised of creating a 6-thick wall of checkers, or at a minimum as thick as you are able to manage, to barricade in the competitor's checkers that are located on your 1-point. This is considered to be the most adequate procedure at the begining of the match. You can create the wall anywhere between your 11-point and your 2-point and then shuffle it into your home board as the game continues.

The Blitz

This is comprised of closing your home board as quickly as possible while keeping your competitor on the bar. For example, if your challenger rolls an early 2 and moves one piece from your 1-point to your three-point and you then roll a five-five, you are able to play six/one six/one 8/3 eight/three. Your opponent is now in serious dire straits due to the fact that they have 2 checkers on the bar and you have closed half your inner board!

The Backgame

This strategy is where you have 2 or more pieces in your competitor's home board. (An anchor is a point consisting of at least two of your pieces.) It should be used when you are extremely behind as it greatly improves your opportunities. The best locations for anchor spots are near your opponent's lower points and either on abutting points or with one point in between. Timing is critical for an effectual backgame: at the end of the day, there's no reason having two nice anchors and a complete wall in your own inner board if you are then required to break up this straight away, while your opponent is moving their pieces home, considering that you do not have any other spare checkers to move! In this case, it's more tolerable to have pieces on the bar so that you are able to maintain your position up till your opponent gives you a chance to hit, so it can be an excellent idea to attempt and get your challenger to get them in this case!

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