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28Nov/200

Backgammon – 3 Main Plans


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In extraordinarily general terms, there are 3 chief plans used. You must be agile enough to switch strategies instantly as the course of the match unfolds.

The Blockade

This is composed of building a 6-thick wall of pieces, or at a minimum as deep as you are able to manage, to barricade in the competitor's checkers that are on your 1-point. This is judged to be the most acceptable strategy at the begining of the match. You can create the wall anyplace inbetween your eleven-point and your 2-point and then shift it into your home board as the match advances.

The Blitz

This is comprised of closing your home board as quickly as as you can while keeping your opposer on the bar. i.e., if your competitor tosses an early two and shifts one piece from your 1-point to your three-point and you then roll a 5-5, you can play six/one six/one eight/three 8/3. Your competitor is now in big-time difficulty considering that they have two checkers on the bar and you have locked half your inside board!

The Backgame

This course of action is where you have two or higher checkers in your opponent's inner board. (An anchor is a point consisting of at a minimum 2 of your checkers.) It must be used when you are decidedly behind as it greatly improves your chances. The best areas for anchors are near your competitor's smaller points and either on adjacent points or with one point in between. Timing is critical for a powerful backgame: after all, there's no point having 2 nice anchor spots and a complete wall in your own home board if you are then forced to break apart this straight away, while your opponent is getting their pieces home, owing to the fact that you do not have any other additional pieces to move! In this case, it's better to have checkers on the bar so that you can preserve your position up till your challenger provides you a chance to hit, so it will be a wonderful idea to attempt and get your competitor to hit them in this situation!

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27Nov/200

The Essential Basics of Backgammon Tactics – Part Two


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As we have dicussed in the previous article, Backgammon is a game of skill and luck. The aim is to shift your pieces carefully around the board to your inner board and at the same time your opposition shifts their chips toward their inner board in the opposite direction. With competing player checkers moving in opposing directions there is going to be conflict and the need for particular techniques at particular times. Here are the last 2 Backgammon techniques to complete your game.

The Priming Game Tactic

If the aim of the blocking plan is to hamper the opponents ability to move their pieces, the Priming Game tactic is to completely barricade any activity of the opponent by building a prime - ideally 6 points in a row. The competitor's checkers will either get hit, or end up in a damaged position if he ever attempts to escape the wall. The trap of the prime can be setup anyplace between point 2 and point 11 in your board. Once you have successfully built the prime to stop the activity of the opponent, your competitor doesn't even get a chance to roll the dice, that means you shift your chips and roll the dice yet again. You will win the game for sure.

The Back Game Tactic

The aims of the Back Game technique and the Blocking Game plan are similar - to harm your opponent's positions in hope to improve your chances of winning, however the Back Game technique uses alternate techniques to achieve that. The Back Game tactic is generally used when you are far behind your competitor. To play Backgammon with this technique, you have to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This tactic is more complex than others to play in Backgammon seeing as it needs careful movement of your pieces and how the chips are moved is partly the outcome of the dice toss.

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12Nov/200

The Essential Basics of Backgammon Strategies – Part One


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The aim of a Backgammon match is to move your pieces around the game board and bear them from the board quicker than your opponent who works just as hard to do the same buthowever they move in the opposite direction. Winning a round of Backgammon needsrequires both tactics and luck. Just how far you will be able to move your checkers is left to the numbers from tossing the dice, and the way you move your pieces are determined by your overall gambling tactics. Players use a few techniques in the different parts of a game dependent on your positions and opponent's.

The Running Game Tactic

The goal of the Running Game tactic is to lure all your checkers into your inside board and bear them off as fast as you could. This technique concentrates on the speed of moving your chips with absolutely no time spent to hit or stop your opponent's chips. The best scenario to use this strategy is when you think you can shift your own pieces quicker than your opponent does: when 1) you have a fewer pieces on the game board; 2) all your pieces have past your opponent's checkers; or 3) your opposing player does not employ the hitting or blocking technique.

The Blocking Game Plan

The main goal of the blocking plan, by the title, is to stop your competitor's pieces, temporarily, not worrying about shifting your checkers rapidly. As soon as you've created the blockage for the opponent's movement with a few pieces, you can move your other pieces rapidly from the board. The player really should also have an apparent strategy when to extract and move the checkers that you utilized for the blockade. The game gets interesting when the opponent utilizes the same blocking tactic.

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9Nov/200

Backgammon – 3 Basic Techniques


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In very general terms, there are 3 chief tactics used. You must be agile enough to hop between tactics quickly as the course of the game unfolds.

The Blockade

This is composed of building a 6-thick wall of pieces, or at least as thick as you are able to achieve, to block in your competitor's pieces that are located on your 1-point. This is considered to be the most suitable tactic at the begining of the game. You can assemble the wall anyplace between your 11-point and your 2-point and then shift it into your home board as the game advances.

The Blitz

This consists of closing your home board as quick as as you can while keeping your opposer on the bar. i.e., if your opposer tosses an early two and moves one checker from your 1-point to your 3-point and you then toss a five-five, you will be able to play six/one 6/1 8/3 eight/three. Your competitor is now in big-time dire straits seeing that they have 2 pieces on the bar and you have closed half your home board!

The Backgame

This plan is where you have two or more anchors in your competitor's home board. (An anchor spot is a position filled by at a minimum 2 of your checkers.) It must be played when you are significantly behind as it greatly improves your circumstances. The better places for anchor spots are towards your opponent's lower points and also on adjoining points or with a single point separating them. Timing is crucial for an effective backgame: after all, there's no point having two nice anchor spots and a complete wall in your own inner board if you are then required to dismantle this straight away, while your challenger is getting their pieces home, because you do not have other extra checkers to shift! In this case, it is more favorable to have pieces on the bar so that you are able to maintain your position up till your challenger gives you a chance to hit, so it may be a great idea to try and get your opposer to hit them in this case!

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