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Backgammon – Three Basic Schemes

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In exceptionally general terms, there are 3 chief game plans employed. You want to be able to hop between game plans almost instantly as the course of the game unfolds.

The Blockade

This is composed of creating a 6-thick wall of pieces, or at a minimum as deep as you might achieve, to block in your competitor's checkers that are on your 1-point. This is considered to be the most adequate course of action at the begining of the game. You can build the wall anywhere between your eleven-point and your 2-point and then shift it into your home board as the match progresses.

The Blitz

This involves closing your home board as quick as as you can while keeping your opposer on the bar. e.g., if your opposer tosses an early 2 and shifts one piece from your 1-point to your 3-point and you then toss a 5-5, you are able to play six/one 6/1 8/3 eight/three. Your opposer is then in serious difficulty because they have 2 pieces on the bar and you have closed half your inner board!

The Backgame

This course of action is where you have two or more checkers in your competitor's inner board. (An anchor is a position consisting of at a minimum 2 of your pieces.) It should be employed when you are decidedly behind as it much improves your chances. The better places for anchors are near your opponent's lower points and also on adjoining points or with one point separating them. Timing is crucial for an effective backgame: after all, there is no reason having 2 nice anchors and a complete wall in your own inner board if you are then forced to dismantle this right away, while your opponent is getting their checkers home, seeing that you do not have any other additional pieces to shift! In this situation, it is better to have checkers on the bar so that you might preserve your position up till your opposer provides you an opportunity to hit, so it will be a good idea to attempt and get your competitor to hit them in this situation!

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