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9Apr/230

The Essential Facts of Backgammon Game Plans – Part Two


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As we dicussed in the last article, Backgammon is a game of ability and good luck. The aim is to shift your checkers safely around the board to your inside board and at the same time your opponent shifts their pieces toward their home board in the opposite direction. With competing player pieces moving in opposite directions there is bound to be conflict and the need for particular tactics at specific times. Here are the two final Backgammon plans to complete your game.

The Priming Game Plan

If the aim of the blocking plan is to hamper the opponents ability to move her pieces, the Priming Game tactic is to absolutely barricade any movement of the opposing player by constructing a prime - ideally 6 points in a row. The opponent's pieces will either get hit, or result a bad position if he/she ever attempts to leave the wall. The ambush of the prime can be built anywhere between point 2 and point 11 in your game board. After you've successfully built the prime to block the activity of your competitor, your competitor does not even get a chance to roll the dice, and you move your checkers and roll the dice yet again. You'll win the game for sure.

The Back Game Technique

The objectives of the Back Game strategy and the Blocking Game plan are similar - to hurt your opponent's positions hoping to improve your odds of succeeding, however the Back Game tactic utilizes seperate techniques to achieve that. The Back Game strategy is generally employed when you're far behind your opponent. To play Backgammon with this plan, you have to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This technique is more challenging than others to employ in Backgammon because it requires careful movement of your chips and how the chips are moved is partially the result of the dice roll.

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