The Essential Details of Backgammon Game Plans – Part 2
As we dicussed in the previous article, Backgammon is a casino game of talent and luck. The aim is to shift your checkers safely around the board to your inner board and at the same time your opponent moves their chips toward their inner board in the opposing direction. With opposing player pieces heading in opposing directions there is bound to be conflict and the requirement for particular tactics at specific times. Here are the two final Backgammon strategies to finish off your game.
The Priming Game Plan
If the goal of the blocking plan is to slow down the opponent to shift his pieces, the Priming Game strategy is to completely barricade any movement of the opposing player by assembling a prime - ideally 6 points in a row. The competitor's checkers will either get hit, or end up in a damaged position if he at all tries to leave the wall. The trap of the prime can be built anyplace between point 2 and point eleven in your half of the board. After you have successfully constructed the prime to prevent the movement of your competitor, your competitor does not even get a chance to roll the dice, and you move your chips and toss the dice again. You'll win the game for sure.
The Back Game Tactic
The goals of the Back Game technique and the Blocking Game technique are very similar - to harm your opponent's positions with hope to better your odds of winning, however the Back Game tactic uses alternate tactics to do that. The Back Game plan is generally utilized when you are far behind your opponent. To compete in Backgammon with this plan, you need to hold 2 or more points in table, and to hit a blot late in the game. This technique is more challenging than others to play in Backgammon because it needs careful movement of your chips and how the checkers are relocated is partially the result of the dice roll.
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