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Backgammon – 3 Main Schemes

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In astonishingly general terms, there are 3 chief strategies employed. You must be agile enough to switch tactics instantly as the course of the game unfolds.

The Blockade

This is composed of creating a 6-thick wall of checkers, or at least as thick as you can manage, to lock in the competitor's checkers that are located on your 1-point. This is considered to be the most adequate strategy at the start of the match. You can build the wall anywhere within your 11-point and your two-point and then shift it into your home board as the game continues.

The Blitz

This consists of locking your home board as fast as possible while keeping your opposer on the bar. For example, if your opponent rolls an early two and shifts one piece from your 1-point to your 3-point and you then toss a 5-5, you can play six/one six/one eight/three eight/three. Your competitor is now in big-time dire straits because they have 2 pieces on the bar and you have locked half your home board!

The Backgame

This plan is where you have two or more pieces in your competitor's inner board. (An anchor is a position consisting of at least 2 of your checkers.) It should be used when you are significantly behind as it greatly improves your opportunities. The strongest areas for anchors are close to your competitor's smaller points and also on abutting points or with one point separating them. Timing is integral for an effective backgame: at the end of the day, there is no reason having two nice anchor spots and a solid wall in your own inner board if you are then forced to break apart this right away, while your competitor is shifting their checkers home, taking into account that you do not have other extra pieces to shift! In this case, it's more tolerable to have checkers on the bar so that you might preserve your position up until your opponent provides you a chance to hit, so it will be an excellent idea to attempt and get your challenger to hit them in this situation!

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