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The Essential Details of Backgammon Game Plans – Part Two

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As we have dicussed in the last article, Backgammon is a game of skill and luck. The aim is to shift your checkers carefully around the game board to your inside board and at the same time your opposition moves their pieces toward their inside board in the opposing direction. With opposing player chips heading in opposite directions there is going to be conflict and the requirement for specific strategies at specific instances. Here are the two final Backgammon strategies to finish off your game.

The Priming Game Plan

If the goal of the blocking plan is to slow down the opponent to shift his checkers, the Priming Game strategy is to completely barricade any movement of the opposing player by creating a prime - ideally 6 points in a row. The opponent's pieces will either get hit, or end up in a battered position if he at all tries to leave the wall. The trap of the prime can be setup anyplace between point 2 and point 11 in your half of the board. After you've successfully constructed the prime to prevent the activity of your competitor, your competitor doesn't even get a chance to roll the dice, that means you move your chips and toss the dice again. You will win the game for sure.

The Back Game Plan

The objectives of the Back Game technique and the Blocking Game strategy are very similar - to harm your competitor's positions hoping to better your chances of succeeding, however the Back Game tactic uses seperate techniques to achieve that. The Back Game strategy is often used when you are far behind your opponent. To play Backgammon with this technique, you need to control two or more points in table, and to hit a blot late in the game. This plan is more challenging than others to play in Backgammon seeing as it requires careful movement of your checkers and how the chips are relocated is partly the result of the dice toss.

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