The Essential Basics of Backgammon Game Plans – Part 2
As we have dicussed in the previous article, Backgammon is a game of ability and good luck. The aim is to shift your pieces carefully around the board to your inner board while at the same time your opposing player moves their checkers toward their inner board in the opposing direction. With competing player pieces shifting in opposite directions there is going to be conflict and the requirement for specific techniques at specific instances. Here are the two final Backgammon techniques to complete your game.
The Priming Game Strategy
If the purpose of the blocking tactic is to hamper the opponents ability to move their checkers, the Priming Game plan is to absolutely barricade any activity of the opponent by assembling a prime - ideally 6 points in a row. The opponent's chips will either get bumped, or end up in a damaged position if he at all tries to leave the wall. The ambush of the prime can be built anywhere between point 2 and point 11 in your board. As soon as you have successfully constructed the prime to prevent the activity of your competitor, your opponent does not even get to toss the dice, and you move your chips and roll the dice again. You will win the game for sure.
The Back Game Strategy
The aims of the Back Game strategy and the Blocking Game strategy are very similar - to harm your competitor's positions in hope to improve your odds of succeeding, but the Back Game plan uses alternate techniques to do that. The Back Game tactic is often employed when you are far behind your opponent. To compete in Backgammon with this strategy, you have to hold two or more points in table, and to hit a blot (a single piece) late in the game. This plan is more challenging than others to employ in Backgammon seeing as it requires careful movement of your checkers and how the pieces are relocated is partially the outcome of the dice toss.
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