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Backgammon – 3 Basic Schemes

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In very general terms, there are 3 fundamental plans employed. You want to be able to switch strategies instantly as the course of the match unfolds.

The Blockade

This comprises of assembling a 6-deep wall of checkers, or at least as thick as you might achieve, to block in your competitor's checkers that are on your 1-point. This is considered to be the most adequate procedure at the start of the game. You can build the wall anyplace inbetween your eleven-point and your 2-point and then shuffle it into your home board as the game advances.

The Blitz

This is composed of closing your home board as quickly as as you can while keeping your opponent on the bar. e.g., if your challenger tosses an early 2 and moves one piece from your 1-point to your three-point and you then toss a 5-5, you will be able to play six/one six/one 8/3 eight/three. Your competitor is then in big-time difficulty taking into account that they have 2 pieces on the bar and you have closed half your inside board!

The Backgame

This course of action is where you have 2 or more checkers in your competitor's home board. (An anchor is a position occupied by at a minimum 2 of your pieces.) It must be used when you are significantly behind as this strategy greatly improves your circumstances. The better locations for anchors are near your competitor's smaller points and also on adjoining points or with one point in between. Timing is integral for an effective backgame: after all, there's no reason having two nice anchor spots and a solid wall in your own inner board if you are then required to dismantle this right away, while your competitor is getting their pieces home, considering that you do not have any other spare checkers to move! In this case, it is more tolerable to have pieces on the bar so that you are able to preserve your position up till your opponent provides you a chance to hit, so it may be a good idea to try and get your challenger to hit them in this case!

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