The Essential Facts of Backgammon Game Plans – Part 2
As we have dicussed in the last article, Backgammon is a game of skill and luck. The aim is to move your chips carefully around the board to your inside board and at the same time your opposition moves their checkers toward their inner board in the opposing direction. With competing player checkers moving in opposite directions there is bound to be conflict and the requirement for specific techniques at particular times. Here are the two final Backgammon plans to complete your game.
The Priming Game Plan
If the purpose of the blocking tactic is to slow down the opponent to move her checkers, the Priming Game tactic is to completely stop any activity of the opponent by building a prime - ideally 6 points in a row. The opponent's pieces will either get hit, or end up in a battered position if he ever attempts to escape the wall. The trap of the prime can be setup anywhere between point 2 and point eleven in your half of the board. As soon as you've successfully assembled the prime to block the movement of your competitor, the competitor does not even get a chance to roll the dice, that means you move your checkers and toss the dice yet again. You'll win the game for sure.
The Back Game Tactic
The goals of the Back Game tactic and the Blocking Game technique are similar - to harm your competitor's positions in hope to better your chances of succeeding, however the Back Game technique utilizes different tactics to achieve that. The Back Game strategy is often employed when you're far behind your opponent. To compete in Backgammon with this strategy, you need to hold two or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more complex than others to employ in Backgammon seeing as it requires careful movement of your pieces and how the pieces are relocated is partly the result of the dice roll.
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