The Essential Details of Backgammon Game Plans – Part 2
As we dicussed in the last article, Backgammon is a casino game of skill and luck. The aim is to move your pieces safely around the board to your inside board and at the same time your opponent moves their chips toward their home board in the opposing direction. With opposing player chips heading in opposing directions there is bound to be conflict and the requirement for specific strategies at particular instances. Here are the last two Backgammon strategies to finish off your game.
The Priming Game Plan
If the aim of the blocking strategy is to hamper the opponents ability to move their pieces, the Priming Game tactic is to completely stop any activity of the opponent by building a prime - ideally 6 points in a row. The opponent's checkers will either get hit, or end up in a bad position if he/she ever tries to leave the wall. The ambush of the prime can be built anywhere between point two and point 11 in your board. After you have successfully assembled the prime to prevent the movement of your opponent, your competitor does not even get a chance to roll the dice, and you shift your chips and roll the dice yet again. You'll win the game for sure.
The Back Game Plan
The aims of the Back Game strategy and the Blocking Game tactic are very similar - to harm your opponent's positions in hope to boost your odds of winning, however the Back Game plan utilizes alternate tactics to do that. The Back Game plan is often used when you are far behind your opponent. To participate in Backgammon with this plan, you need to control 2 or more points in table, and to hit a blot late in the game. This tactic is more complex than others to employ in Backgammon seeing as it needs careful movement of your checkers and how the chips are relocated is partially the outcome of the dice toss.
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