The Essential Details of Backgammon Game Plans – Part Two
As we have dicussed in the previous article, Backgammon is a casino game of ability and good luck. The aim is to move your checkers safely around the board to your home board while at the same time your opposition moves their pieces toward their inner board in the opposite direction. With competing player chips moving in opposite directions there is going to be conflict and the requirement for specific tactics at specific times. Here are the last 2 Backgammon strategies to complete your game.
The Priming Game Tactic
If the goal of the blocking plan is to slow down the opponent to move her checkers, the Priming Game plan is to absolutely barricade any movement of the opposing player by creating a prime - ideally 6 points in a row. The opponent's checkers will either get bumped, or end up in a damaged position if he/she ever tries to escape the wall. The ambush of the prime can be established anyplace between point two and point 11 in your game board. As soon as you've successfully assembled the prime to stop the movement of the competitor, the competitor does not even get to toss the dice, and you shift your chips and roll the dice yet again. You will be a winner for sure.
The Back Game Technique
The aims of the Back Game tactic and the Blocking Game strategy are similar - to hurt your competitor's positions with hope to boost your chances of winning, however the Back Game plan relies on alternate techniques to do that. The Back Game tactic is frequently used when you're far behind your competitor. To participate in Backgammon with this strategy, you have to control 2 or more points in table, and to hit a blot late in the game. This strategy is more complex than others to employ in Backgammon seeing as it needs careful movement of your checkers and how the chips are moved is partially the outcome of the dice toss.
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