The Essential Details of Backgammon Game Plans – Part Two
As we have dicussed in the last article, Backgammon is a casino game of skill and pure luck. The aim is to shift your pieces safely around the board to your home board while at the same time your opposition moves their checkers toward their inner board in the opposite direction. With competing player chips moving in opposite directions there is bound to be conflict and the need for particular strategies at specific times. Here are the last 2 Backgammon plans to complete your game.
The Priming Game Strategy
If the purpose of the blocking plan is to slow down the opponent to shift their checkers, the Priming Game plan is to completely stop any activity of the opponent by creating a prime - ideally 6 points in a row. The opponent's chips will either get bumped, or end up in a battered position if he/she ever attempts to escape the wall. The trap of the prime can be built anyplace between point two and point eleven in your half of the board. After you have successfully assembled the prime to stop the activity of your opponent, the opponent doesn't even get a chance to roll the dice, and you move your chips and toss the dice yet again. You'll be a winner for sure.
The Back Game Technique
The aims of the Back Game plan and the Blocking Game tactic are similar - to hurt your opponent's positions in hope to boost your odds of succeeding, but the Back Game strategy relies on different techniques to do that. The Back Game technique is generally utilized when you are far behind your opponent. To participate in Backgammon with this technique, you need to hold 2 or more points in table, and to hit a blot late in the game. This strategy is more challenging than others to use in Backgammon because it needs careful movement of your checkers and how the checkers are moved is partly the outcome of the dice toss.
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