Backgammon – 3 Main Plans
In exceptionally general terms, there are three basic plans used. You want to be agile enough to hop between techniques instantly as the course of the match unfolds.
The Blockade
This is composed of building a 6-deep wall of checkers, or at least as thick as you can manage, to block in the competitor's pieces that are located on your 1-point. This is deemed to be the most suitable tactic at the begining of the match. You can create the wall anyplace within your eleven-point and your two-point and then shuffle it into your home board as the match continues.
The Blitz
This consists of closing your home board as quick as possible while keeping your opponent on the bar. e.g., if your opponent tosses an early two and moves one piece from your one-point to your three-point and you then toss a 5-5, you will be able to play 6/1 six/one eight/three eight/three. Your competitor is now in serious dire straits due to the fact that they have 2 pieces on the bar and you have closed half your inside board!
The Backgame
This plan is where you have two or higher anchors in your opponent's home board. (An anchor is a point occupied by at a minimum two of your pieces.) It must be used when you are decidedly behind as this plan much improves your circumstances. The best places for anchor spots are near your opponent's smaller points and also on adjacent points or with a single point in between. Timing is important for a competent backgame: at the end of the day, there is no reason having two nice anchor spots and a solid wall in your own inner board if you are then forced to break down this straight away, while your opponent is shifting their pieces home, owing to the fact that you do not have any other spare checkers to move! In this situation, it's more favorable to have checkers on the bar so that you are able to maintain your position until your competitor gives you a chance to hit, so it may be a good idea to try and get your opposer to hit them in this case!
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