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6Aug/190

Backgammon – 3 Main Plans


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In very general terms, there are three general techniques used. You want to be agile enough to switch strategies quickly as the action of the match unfolds.

The Blockade

This involves creating a 6-deep wall of checkers, or at a minimum as thick as you might achieve, to lock in the opponent's pieces that are on your 1-point. This is deemed to be the most suitable tactic at the start of the game. You can build the wall anyplace within your 11-point and your 2-point and then shift it into your home board as the match continues.

The Blitz

This consists of locking your home board as quick as as you can while keeping your opponent on the bar. e.g., if your challenger rolls an early 2 and shifts one piece from your one-point to your three-point and you then toss a five-five, you will be able to play six/one six/one 8/3 eight/three. Your competitor is now in serious dire straits taking into account that they have 2 checkers on the bar and you have closed half your inside board!

The Backgame

This course of action is where you have 2 or higher pieces in your opponent's inner board. (An anchor spot is a position consisting of at least 2 of your checkers.) It would be used when you are extremely behind as this plan much improves your opportunities. The better areas for anchors are towards your opponent's smaller points and either on adjacent points or with a single point separating them. Timing is critical for an effectual backgame: besides, there is no reason having two nice anchor spots and a complete wall in your own inner board if you are then forced to break up this right away, while your opponent is getting their pieces home, owing to the fact that you don't have other extra pieces to move! In this case, it is more tolerable to have checkers on the bar so that you might preserve your position up till your challenger provides you an opportunity to hit, so it can be a good idea to attempt and get your challenger to get them in this case!

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