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8Sep/170

Backgammon – Three Main Plans


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[ English ]

In exceptionally simple terms, there are three basic tactics used. You must be able to hop between game plans quickly as the course of the game unfolds.

The Blockade

This involves assembling a 6-thick wall of checkers, or at least as deep as you might manage, to barricade in your competitor's checkers that are located on your 1-point. This is considered to be the most adequate course of action at the start of the match. You can assemble the wall anywhere inbetween your 11-point and your 2-point and then move it into your home board as the game advances.

The Blitz

This involves locking your home board as quick as as you can while keeping your competitor on the bar. i.e., if your competitor tosses an early 2 and moves one piece from your 1-point to your 3-point and you then roll a 5-5, you are able to play six/one six/one 8/3 eight/three. Your competitor is then in serious trouble taking into account that they have 2 checkers on the bar and you have locked half your home board!

The Backgame

This plan is where you have two or more pieces in your opponent's home board. (An anchor is a point consisting of at least two of your pieces.) It needs to be played when you are significantly behind as this plan much improves your circumstances. The best areas for anchors are close to your opponent's smaller points and also on adjacent points or with a single point separating them. Timing is integral for an effectual backgame: at the end of the day, there's no point having 2 nice anchors and a solid wall in your own inner board if you are then forced to break apart this straight away, while your opposer is moving their pieces home, considering that you don't have any other additional pieces to shift! In this case, it's better to have pieces on the bar so that you are able to preserve your position until your opposer gives you a chance to hit, so it may be a wonderful idea to try and get your opposer to hit them in this case!

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