Backgammon – Three Main Strategies
In extraordinarily general terms, there are three chief game plans employed. You want to be agile enough to hop between game plans instantly as the action of the game unfolds.
The Blockade
This is composed of creating a 6-deep wall of pieces, or at least as thick as you can achieve, to block in your competitor's pieces that are on your 1-point. This is considered to be the most suitable procedure at the begining of the game. You can assemble the wall anywhere inbetween your eleven-point and your two-point and then shuffle it into your home board as the game progresses.
The Blitz
This is composed of closing your home board as quickly as as you can while keeping your challenger on the bar. i.e., if your challenger tosses an early two and shifts one checker from your 1-point to your 3-point and you then roll a 5-5, you will be able to play six/one six/one 8/3 8/3. Your competitor is now in big-time trouble since they have two pieces on the bar and you have locked half your inside board!
The Backgame
This plan is where you have two or more anchors in your opponent's inner board. (An anchor is a position consisting of at a minimum 2 of your pieces.) It should be played when you are extremely behind as this strategy greatly improves your opportunities. The better locations for anchors are near your competitor's smaller points and also on adjoining points or with one point in between. Timing is critical for an effectual backgame: besides, there's no reason having 2 nice anchors and a solid wall in your own home board if you are then required to break up this straight away, while your opposer is moving their pieces home, considering that you do not have other extra checkers to move! In this situation, it is better to have checkers on the bar so that you might maintain your position up till your challenger gives you a chance to hit, so it will be a wonderful idea to attempt and get your challenger to hit them in this case!
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